Lacking D3DDecompressShaders variations
MaulingMonkey opened this issue · comments
MaulingMonkey commented
- decompress_shaders
- should accept any RangeBounds ?
- should also accept an array of indicies for gathers?
- should maybe have an Option-less variant?
- decompress_shaders_inplace
- ...ditto?
MaulingMonkey commented
Tracking as //TODO
as of 88c777e