MaulingMonkey / thindx

Thin DirectX wrappers for Rust.

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Lacking D3DDecompressShaders variations

MaulingMonkey opened this issue · comments

  • decompress_shaders
    • should accept any RangeBounds ?
    • should also accept an array of indicies for gathers?
    • should maybe have an Option-less variant?
  • decompress_shaders_inplace
    • ...ditto?

Tracking as //TODO as of 88c777e