Matze997 / Plugins

Random Plugins of me

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

just do $item instance of Food lol

xxAROX opened this issue · comments

function onInteract(PlayerInteractEvent $event){
$player = $event->getPlayer();
$item = $event->getItem()->getId();
$i = $event->getItem();
if($player->getFood() < 20){
if($item === 364){
if($player->getFood() + 8 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 8);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 320){
if($player->getFood() + 8 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 8);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 366){
if($player->getFood() + 8 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 8);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 266){
if($player->getFood() + 4 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 4);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 396){
if($player->getFood() + 6 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 6);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 391){
if($player->getFood() + 3 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 3);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 457){
if($player->getFood() + 2 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 2);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 360){
if($player->getFood() + 2 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 2);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 424){
if($player->getFood() + 8 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 8);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 412){
if($player->getFood() + 8 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 8);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 463){
if($player->getFood() + 4 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 4);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 297){
if($player->getFood() + 4 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 4);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 282){
if($player->getFood() + 6 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 6);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 413){
if($player->getFood() + 8 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 8);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 393){
if($player->getFood() + 5 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 5);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 350){
if($player->getFood() + 4 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 4);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 400){
if($player->getFood() + 5 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 5);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
} elseif ($item === 464){
if($player->getFood() + 2 >= 20){
$player->setFood(20);
} else {
$player->setFood($player->getFood() + 2);
}
$i->setCount($i->getCount() - 1);
$player->getInventory()->setItemInHand($i);
}
}
}