Markemp / Cryengine-Converter

A c# program to convert Crytek files to Collada (XML) format

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2.0 release: Switch to .glb files for default and other improvements

Markemp opened this issue · comments

commented

Is your feature request related to a problem? Please describe.
To property support animations, we need to move away from Collada. The glTF format supports animations and is already working.

Describe the solution you'd like
Switch the default export to be .glb, and make all other necessary changes to support this.

Additional context
AC:

  • Set default export to .glb.
  • Add a new option -isConsoleGame to specify game files are from a console game to use big-endian reading for game data files.
  • Update all integration tests.
  • Duplicate existing integration tests for .glb versions.
  • Add an .editorconfig.
  • Increment version to 2.0.
commented

@Markemp do you have an ETA on this? mid year, end year, next year? I'm converting new-world models to gltf format and this would improve my pipeline greatly. Eagerly await this feature. Let me know, if i can help in any way.

commented

I'm shooting to have this done by the end of July. Parts of it may be ready sooner, like updating the converter program. Tutorial videos may be at the end, which probably doesn't affect you as much. :)

Hi, just wanted to check on the current status of this. Want that GLTF support so badly. Collada2gltf converter breaks the bones and makes them munusable. Maybe you kno another tool to convert to gltf in the mean time @Markemp? Anyways, thanks for your work.

I'm still working on it. I've hit a roadblock (#158 (reply in thread)) on getting the skinning to work. I want the 2.0 stuff done as badly as anyone, as I promised myself no Tears of the Kingdom until it's done. So the pressure is real. :)

You've done an amazing amount and volume of work, be proud of that
No pressure, you are a good man!