Marco A.'s repositories
AITechniques
Some explored AI techniques from the book "AI Programming By Example" used for making videogames in Cpp (StateMachines, BehaviourTrees, etc)
ASI_Project
A project made for Unix System Administration subject at Technical University of Madrid (UPM)
BattleTank
An open-world head-to-head tank fight made for UE4 from Udemy course
BazaarDemo
This is a BazaarDemo made for my personal final project degree. It uses EverNext Architecture
BuildingScape
Building scape scene in UE4 from Udemy course
SteeringBehaviours
SteeringBehaviours made with Blueprints for UE4
CSharpCollections
A few cases to test CSharpCollections. Studied with Pluralsight videos' content.
DesignPatterns
A C++ solution to practise with design patterns
DnD
This is the UI/UX technical test made for CaptureAge
EpicSurvivalGameSeries
Third person survival game (tutorial) series for Unreal Engine 4.
PortalOne
Repository for portal one technical test.
Programming-Game-AI-by-Example-src
The source code of "Programming Game AI by Example"
ShooterTutorial
ShooterTutorial C++ version of http://shootertutorial.com/