Mengxi Li's starred repositories
Mean-Value-Coordinates-for-Closed-Triangular-Mesh
Applications of Mean Value Coordinates for Closed Triangular Mesh
ewc.pytorch
An implementation of EWC with PyTorch
continual-learning
PyTorch implementation of various methods for continual learning (XdG, EWC, SI, LwF, FROMP, DGR, BI-R, ER, A-GEM, iCaRL, Generative Classifier) in three different scenarios.
tianshou-docs-zh_CN
天授中文文档
pytorch-trpo
PyTorch implementation of Trust Region Policy Optimization
Dynamic-Movement-Primitives-and-Imitation-Learning-Robotics
Dynamic movement primitives (DMPs) are a method of trajectory control/planning from Stefan Schaal’s lab. Complex movements have long been thought to be composed of sets of primitive action ‘building blocks’ executed in sequence and \ or in parallel, and DMPs are a proposed mathematical formalization of these primitives. The difference between DMPs and previously proposed building blocks is that each DMP is a nonlinear dynamical system. The basic idea is that you take a dynamical system with well specified, stable behavior and add another term that makes it follow some interesting trajectory as it goes about its business. The DMP differential equations (Transformation System, Canonical System, Non-linear Function) realize a general way of generating point-to-point movements. Imitation learning using linear regression is performed to compute the weight factor W from a demonstrated trajectory dataset, given by a teacher. The quality of the imitation is evaluated by comparing the training data with the data generated by the DMP.
deep-active-learning
Deep Active Learning
Multi-agent-reinforcement-learning
Implementation of Multi-Agent Reinforcement Learning algorithm(s). Currently includes: MADDPG
fernandomayer.github.io
Source code of personal webpage
jponttuset.github.io
My personal webpage
simple_canvas_game
Quick tutorial on how to make a simple HTML5 Canvas game