MadThanos's repositories
IsoEx-windows-modified
This is extended marching cubes, modified slightly to work with visual studio
gyronorm.js
JavaScript project for accessing and normalizing the accelerometer and gyroscope data on mobile devices
halide-casestudies
Case Studies for Halide performance against C++ and OpenCL
3d-vision-documents
我写的一些文档
DCCT
Depth-Camera Calibration Toolbox (RGB-D Calibration ToolBox) with basketball
ElasticReconstruction
3D reconstruction system to creating detailed scene geometry from range video.
FaceMapping2
This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
fastfusion
Volumetric 3D Mapping in Real-Time on a CPU
fasthog
FastHOG library that has been fixed to work with CUDA 5.x on Ubuntu 12.04
gdfmm
Reimplementation of XJ Gong, JY Liu, WH Zhou and JL Liu (2014)
humanshape
3D Human Shape Models
Joint-Calibration-Toolbox-for-Kinect
Toolbox I developed and integrated for Kinect calibration and data collection
Kintinuous
Real-time large scale dense visual SLAM system
lsfm
Large Scale Facial Model (LSFM) - an automatic pipeline for constructing 3D Morphable Models from large collections of facial meshes
memcached
memcached development tree
Non-Rigid-Registar
Non-Rigid version of Registar
Opencl-OpenSurf
Computing OpenSURF on OpenCL and General Purpose GPU.
PlaneSweepLib
Fork of the PlaneSweepLib by Christian Häne
Poisson
TP3 d'algorithme FFT
poisson-image-editing
Poisson image editing for seamless cloning and other operations
react-decompiler
Decompile react components back into jsx format
rpg_open_remode
This repository contains an implementation of REMODE (REgularized MOnocular Depth Estimation), as described in the paper.
SLAMRecon
SLAMRecon: A Real-time 3D Dense Mapping System
Texture-reconstruction
A project about texture mapping to 3D mesh models
tracking_sdf
Implementation of "Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions" by Bylow et al.
volplay
Manipulating, rendering and interacting with volumetric data