MadThanos's repositories

IsoEx-windows-modified

This is extended marching cubes, modified slightly to work with visual studio

Language:C++Stargazers:1Issues:0Issues:0

gyronorm.js

JavaScript project for accessing and normalizing the accelerometer and gyroscope data on mobile devices

Language:JavaScriptLicense:MITStargazers:0Issues:1Issues:0

halide-casestudies

Case Studies for Halide performance against C++ and OpenCL

Language:C++Stargazers:0Issues:1Issues:0

3d-vision-documents

我写的一些文档

Stargazers:0Issues:0Issues:0
Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

DCCT

Depth-Camera Calibration Toolbox (RGB-D Calibration ToolBox) with basketball

Language:MATLABLicense:GPL-3.0Stargazers:0Issues:0Issues:0

ElasticReconstruction

3D reconstruction system to creating detailed scene geometry from range video.

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

FaceMapping2

This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

fastfusion

Volumetric 3D Mapping in Real-Time on a CPU

Language:C++License:GPL-2.0Stargazers:0Issues:0Issues:0

fasthog

FastHOG library that has been fixed to work with CUDA 5.x on Ubuntu 12.04

Language:C++Stargazers:0Issues:0Issues:0
Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

gdfmm

Reimplementation of XJ Gong, JY Liu, WH Zhou and JL Liu (2014)

Language:C++License:BSD-2-ClauseStargazers:0Issues:0Issues:0

humanshape

3D Human Shape Models

Language:C++Stargazers:0Issues:0Issues:0

Joint-Calibration-Toolbox-for-Kinect

Toolbox I developed and integrated for Kinect calibration and data collection

Language:HTMLStargazers:0Issues:0Issues:0

Kintinuous

Real-time large scale dense visual SLAM system

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

lsfm

Large Scale Facial Model (LSFM) - an automatic pipeline for constructing 3D Morphable Models from large collections of facial meshes

Language:PythonLicense:BSD-3-ClauseStargazers:0Issues:0Issues:0

memcached

memcached development tree

Language:CLicense:BSD-3-ClauseStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0

Non-Rigid-Registar

Non-Rigid version of Registar

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

Opencl-OpenSurf

Computing OpenSURF on OpenCL and General Purpose GPU.

Language:C++License:BSD-3-ClauseStargazers:0Issues:0Issues:0

PlaneSweepLib

Fork of the PlaneSweepLib by Christian Häne

Language:C++License:GPL-3.0Stargazers:0Issues:0Issues:0

Poisson

TP3 d'algorithme FFT

Language:C++Stargazers:0Issues:0Issues:0

poisson-image-editing

Poisson image editing for seamless cloning and other operations

Language:C++Stargazers:0Issues:0Issues:0

react-decompiler

Decompile react components back into jsx format

Language:JavaScriptLicense:MITStargazers:0Issues:0Issues:0

rpg_open_remode

This repository contains an implementation of REMODE (REgularized MOnocular Depth Estimation), as described in the paper.

Language:C++License:GPL-3.0Stargazers:0Issues:1Issues:0
Language:C++Stargazers:0Issues:0Issues:0

SLAMRecon

SLAMRecon: A Real-time 3D Dense Mapping System

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

Texture-reconstruction

A project about texture mapping to 3D mesh models

Language:C++Stargazers:0Issues:0Issues:0

tracking_sdf

Implementation of "Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions" by Bylow et al.

Language:C++Stargazers:0Issues:0Issues:0

volplay

Manipulating, rendering and interacting with volumetric data

Language:C++Stargazers:0Issues:0Issues:0