LumaPictures / maya-to-hydra

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Bugs in the material converter / material exporter

sirpalee opened this issue · comments

Most of our material converter code was done before this years Siggraph, and not long after that, there were some significant changes in the material handling code.

The issues are the following

  • Relationships are reversed in the material exporter
  • Entry points to the network should be the last node in the list of nodes on a HdMaterialNetwork
  • We need to update the material exporter code to match these changes

Note: entry points were already the last node of the list of nodes.