Loobinex / keeperfx-unofficial

KeeperFX - Unofficial release

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Units get stuck on pillars

Loobinex opened this issue · comments

In r1874 units get stuck on pillars. This was not yet the case in r1863, so it's a bug introduced on the unofficial branch.

To reproduce:

  1. Build a 3x3 temple
  2. Let some ghost pray on it
  3. Frameskip or wait, quite soon the ghosts will stop moving. (The bug is not limited to ghosts/flying units/temples.)

Reported here. Save game here: fx1g0005.zip

If I were to guess where it went wrong, I'd say it's the line of sight change that causes units to not see the pillars.

@spartahawk narrowed this bug down to coming from commit f65d89f