An attempt to learn opengl with c++11 and modern techniques and design patterns. To work with this repository you need at least one window manager library and one extension loader. I chose GLFW for the first one and GLAD for the socond one.
But you can also use SDL, GLEW or other options.
- State pattern
chmod +x build.sh source build.sh
Now you can use bash functions as operations.
Build the project:
Clean the build directory: