LiHe's repositories
caustics-pathcut
Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".
Klotski-Unity-Project
我的毕业设计,着重于演示Unity HDRP、ShaderLab、计算着色器等技术。
aruco-markers
Working examples/tutorial for detection and pose estimation of ArUco markers with C++
Language:C++BSD-3-Clause000
Falcor
Real-Time Rendering Framework
Language:C++NOASSERTION000
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hello-world
for testing
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Language:C++000
Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group.
Language:C++MIT000