LibreSprite / Dotto

A portable and modern pixelart editor, written from scratch.

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Could not load language [en_US]

z3roco01 opened this issue · comments

Im on gentoo trying to run dotto and it give me the error Could not load language [en_US] and doesn't run

This isn't an error, it should run normally even though it didn't find en_US.
Is there any other message? Are you running the CI build or did you make your own?
A debug build has more verbose logs, can you try that instead of a release build?

make clean
make DEBUG=true
./dotto

I am building it on my own.
Output from dotto build with debug on

Can you try this build and tell me if it behaves the same?

It gives a seg fault

Can you pull and recompile? It should be fixed now.

It says Running Dotto! but nothing else happens, theres no gui or anything

commented

It says Running Dotto! but nothing else happens, theres no gui or anything

Have you tried recently? Is it still giving the same issue?

i'll try it when i get home

Closing issue due to lack of update