Lecrapouille / gdcef

[Plugin][Version 0.12.1][Functional] Chromium Embedded Framework Webview for Godot 3 and 4

Home Page:https://discord.gg/EckEwy7S5U

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Communicating data between gdscript <-> browser

3ddelano opened this issue · comments

Is there a way I can send data from the browser side (javascript) to my gdscript and vice-versa?
For example: If a html textbox is typed into can i get the data typed in gdscript?

Hi @3ddelano the current way to interact with JS is given line

func _on_ColorPicker_color_changed(color):

But you cannot get feedback from JS. This is a request #40

Oh thanks for the reply. Right now to get feedback from js im using a http server running in gdscript and the js makes API calls to the server. This works but needs a lot more code to setup.

@3ddelano Using a HTTP server adds a lot of overhead as well. I'm working on a feature that will let you communicate easily between GDscript and the browser via a message protocol. You can use that to transfer JSON strings with instructions for each side as an example.

Oh nice

@3ddelano Using a HTTP server adds a lot of overhead as well. I'm working on a feature that will let you communicate easily between GDscript and the browser via a message protocol. You can use that to transfer JSON strings with instructions for each side as an example.

Do you have any update on this ?

@berkaycimsir for the moment no concerning @pimhakkert

@berkaycimsir for the moment no concerning @pimhakkert

Can you think of any shortcout way for this right now ?

I was able to send data from godot to my browser via MessageChannel but couldn't find a way to do it from browser to godot side.

@berkaycimsir can you go to my gdcef discord https://discord.gg/EckEwy7S5U to show me a simple example of what you have made ? I need a basic example since I'm not a webdev.