π Module says not applied in console but does apply.
hookstar opened this issue Β· comments
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OS / platform the server is running (if known)
WIN 11
Branch affected by issue
base
Steps to reproduce
Created a custom module. On server start, right before garbage collect, it spits out Module not applied. However, going through the function, it does apply without issue. I believe the issue may reside in
auto lastTable = override.nameParts.size() < 2 ? firstElem : *(override.nameParts.end() - 2);
m:addOverride("xi.zones.Balgas_Dais.bcnms.rank_2_mission.onBattlefieldLeave", function(player, battlefield, leavecode)
Expected behavior
Not to spit out error when the override is actually applied.
this appears to be because bcnms in zones aren't loaded at startup, but when they are loaded the override applies, so the message is a false negative
Thank you - makes sense.