Script condition triggered incorrectly
GoogleCodeExporter opened this issue · comments
Google Code Exporter commented
To reproduce:
1. Enter a scene, preferably with some actors in it and scripted interaction
sequence (example: enter the library after adding syrup to water)
2. In the middle of some scripted action (e.g. when a certain bunny tries to
taste the water) load the saved game.
3. Scripts go berserk, you trigger actions you shouldn't have, etc.
Expected behaviour:
Reloading a saved game should properly reset the game's state.
Original issue reported on code.google.com by nikita.t...@gmail.com
on 4 Jan 2014 at 10:41
Google Code Exporter commented
Update: Actually, the problem is a bit simpler. Scripts are just being
triggered incorrectly.
For example, load the following save and do nothing.
Might be just a script error, but it's most likely a bug.
Original comment by nikita.t...@gmail.com
on 9 Feb 2014 at 10:41
- Changed title: Script condition triggered incorrectly
- Changed state: Accepted
- Added labels: Priority-Low
- Removed labels: Priority-Medium
Attachments:
Google Code Exporter commented
This issue was closed by revision r321.
Original comment by nikita.t...@gmail.com
on 9 Feb 2014 at 11:04
- Changed state: Fixed