LBALab / twin-e

TwinEngine: a Little Big Adventure engine

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Script condition triggered incorrectly

GoogleCodeExporter opened this issue · comments

To reproduce:
1. Enter a scene, preferably with some actors in it and scripted interaction 
sequence (example: enter the library after adding syrup to water)
2. In the middle of some scripted action (e.g. when a certain bunny tries to 
taste the water) load the saved game.
3. Scripts go berserk, you trigger actions you shouldn't have, etc.

Expected behaviour:

Reloading a saved game should properly reset the game's state.

Original issue reported on code.google.com by nikita.t...@gmail.com on 4 Jan 2014 at 10:41

Update: Actually, the problem is a bit simpler. Scripts are just being 
triggered incorrectly.

For example, load the following save and do nothing.

Might be just a script error, but it's most likely a bug.

Original comment by nikita.t...@gmail.com on 9 Feb 2014 at 10:41

  • Changed title: Script condition triggered incorrectly
  • Changed state: Accepted
  • Added labels: Priority-Low
  • Removed labels: Priority-Medium

Attachments:

This issue was closed by revision r321.

Original comment by nikita.t...@gmail.com on 9 Feb 2014 at 11:04

  • Changed state: Fixed