Oleksii Kuchmich (KyivJunta)

KyivJunta

Geek Repo

Location:Ukraine, Kyiv

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Oleksii Kuchmich's repositories

AbelianSandpile_model

Abelian sandpile model implementation in houdin with vex, openCl, cpp, python

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ActionRoguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)

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AOIT-Update

Adaptive Order Independant Transparency Sample

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chrono

C++ library for multi-physics simulation

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citygen

Procedural city generation demo

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CoopHordeShooter

C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)

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DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

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EpicSurvivalGameSeries

Third-person Survival Game for Unreal Engine 4 (Sample Project)

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FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

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GraphPlotter

Graph plotter debug module for UE4

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MPCC

Model Predictive Contouring Controller (MPCC) for Autonomous Racing

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PhysX

NVIDIA PhysX SDK

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procedural_city_generation

Procedural City Generation program implemented in Python and Visualized with Blender.

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ProceduralLandscapeUE

Plugin to generate landscapes and oceans from the Unreal editor shader graph. Supports collisions, assets spawning, landscape layers. UE 4.26 / 4.27 / 5.0

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Randomation-Vehicle-Physics

Vehicle physics system for the Unity engine.

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rigs-of-rods

Main development repository for Rigs of Rods soft-body physics simulator

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SpartanEngine

Game engine with an emphasis on architectural quality and performance

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SSMS

Screen space multiple scattering for Unity.

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stuntrally

The main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with track editor.

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SurfaceFootstepSystem

A plugin for generating different footstep FXes, depending on the Surface Type for Unreal Engine 4

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UE4-Kdtree

UE4 Plugin: k-d tree

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unreal-openland-mesh

Procedural Mesh Modeling Toolkit for Unreal Engine Artists

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