Oleksii Kuchmich's repositories
AbelianSandpile_model
Abelian sandpile model implementation in houdin with vex, openCl, cpp, python
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)
AOIT-Update
Adaptive Order Independant Transparency Sample
chrono
C++ library for multi-physics simulation
citygen
Procedural city generation demo
CoopHordeShooter
C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
EpicSurvivalGameSeries
Third-person Survival Game for Unreal Engine 4 (Sample Project)
FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
GraphPlotter
Graph plotter debug module for UE4
MPCC
Model Predictive Contouring Controller (MPCC) for Autonomous Racing
PhysX
NVIDIA PhysX SDK
procedural_city_generation
Procedural City Generation program implemented in Python and Visualized with Blender.
ProceduralLandscapeUE
Plugin to generate landscapes and oceans from the Unreal editor shader graph. Supports collisions, assets spawning, landscape layers. UE 4.26 / 4.27 / 5.0
Randomation-Vehicle-Physics
Vehicle physics system for the Unity engine.
rigs-of-rods
Main development repository for Rigs of Rods soft-body physics simulator
SpartanEngine
Game engine with an emphasis on architectural quality and performance
SSMS
Screen space multiple scattering for Unity.
stuntrally
The main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with track editor.
SurfaceFootstepSystem
A plugin for generating different footstep FXes, depending on the Surface Type for Unreal Engine 4
UE4-Kdtree
UE4 Plugin: k-d tree
unreal-openland-mesh
Procedural Mesh Modeling Toolkit for Unreal Engine Artists