Cole Knapp's starred repositories
carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
game-programmer
A Study Path for Game Programmer
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
SDL_GameControllerDB
A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
cherry-mx-keycaps
3D models of Chery MX keycaps
DataDrivenRendering
Data Driven Rendering repository
bitsquid-foundation
A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a data-oriented philosophy: POD structures are preferred over classes, flat arrays are the preferred data structure, etc.
PaperMario2
Paper Mario: The Thousand Year Door Decompilation
SilentPatchYRC
SilentPatch for Yakuza Remastered Collection (Yakuza 3, 4 and 5)
webgl-dunes
WebGL dunes demo
school-of-rust
Source code for the School of Rust website.
3D-Game-Engine-Template
A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows