Kjili / ggj17

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

ggj17

How to use Better Collada Exporter in Blender

Copy the folder io_scene_dae from https://github.com/godotengine/collada-exporter to $(HOME)/.config/blender/$(VERSION)/scripts/addons and enable the plugin in blender (File -> User Preferences -> Search for "Collada" and activate the plugin -> Save User Settings).

How to compile

Create a symbolic link from the sphericalWaves folder in the project you cloned to your cloned godot/modules folder, e.g. with ln -s /home/$user/ggj17/sphericalWaves/ ../godot/modules/ on Linux (the first must be an absolute path!). Otherwise follow https://godot.readthedocs.io/en/latest/reference/compiling_for_x11.html to compile Godot (e.g. install scons, clang and pkg-config, compile with scons platform=x11 use_llvm=yes -j2 pulseaudio=no).

How to export for Linux

Compile the project using the additional option tools=no and target=release, e.g. scons platform=x11 use_llvm=yes -j2 pulseaudio=no target=release tools=no. Move the generated file to /home/$user/.godot/templates/ and rename it to linux_x11_64_release, see here. Link to this file in Godot Export -> Linux X11 -> Debug, click Export..., type a name and export it to a different folder than the projects' folder. As soon as you allow execution you should have a binary ready running the game.

About


Languages

Language:GDScript 74.6%Language:C++ 25.0%Language:Python 0.4%