Add compressed textures to spec
pjcozzi opened this issue · comments
Did we decide if this is targeted for glTF 1.0? Since compressed textures are not part of WebGL 1.0.x, perhaps we should target this to a glTF extension, potentially after glTF 1.0.
For sure an extension, I don't think we can promote anything to core in glTF is not not core in WebGL or OpenGL...
I believe having a proof of concept would be good rather soon than later.
For sure an extension, I don't think we can promote anything to core in glTF is not not core in WebGL or OpenGL...
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Is this still 1.0? It will be good to have a draft extension or two so we can flush out extensions.
Doesn't have to be the same day, but should be come really shortly after...
Let's talk about how to proceed with glTF extensions during next call
@fabrobinet post 1.0?
since we agreed on the extension syntax, this could be a glTF extension I don't think the core has to be aware of specific extension. So flagging as extension, that's something that can come after v1.0 and still be compliant with it.
Nice comparison of compressed formats: http://joostdevblog.blogspot.nl/2015/12/texture-formats-for-2d-games-part-4.html