KhronosGroup / glTF-Sample-Viewer

Physically-Based Rendering in glTF 2.0 using WebGL

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Clearcoat is affected by ambient occlusion?

echadwick-artist opened this issue · comments

  1. Download the GLB here KhronosGroup/glTF-Sample-Models#376
  2. Drag-and-drop into https://github.khronos.org/glTF-Sample-Viewer-Release/
  3. Advanced Controls, Debug Channels = Clearcoat

Result: the ambient occlusion texture from the material is being applied to the Clearcoat layer.

Shouldn't the clearcoat layer ignore the occlusion ingredient?

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