KhronosGroup / glTF-Asset-Generator

Tool for generating various glTF assets for importer validation

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Animation with ignored channels

donmccurdy opened this issue · comments

A suggested addition: an animation with two channels, where one channel omits node. Per spec:

When node isn't defined, channel should be ignored. Valid path names are "translation", "rotation", "scale", and "weights".

... an implementation should ignore one channel and be able to play the other.

/cc KhronosGroup/glTF#1301 (comment)