Keytoyze / OsuRTDataProvider

A sync plugin, get OSU! game data from memory.

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What is OsuRTDataProvider?

OsuRTDataProvider is an OsuSync plugin.
it's support OSU! and OSU!Tourney.

OsuRTDataProvider can be obtained from OSU!(Stable Only):

  • Beatmap
  • Game Status
  • Accuracy
  • Health Point
  • Combo
  • 300 Count
  • 100 Count
  • 50 Count
  • Miss Count
  • Katu Count
  • Geki Count
  • Mods
  • Play Time
  • Score
  • Game Mode

OSU! Clinet Version Requirements: b20190816 After

How to use?

  1. Download OsuSync
  2. Download OsuRTDataProvider.
  3. Copy OsuRTDataProvider to {OsuSync Path}/Plugins.
  4. Run OsuSync.

Config.ini

[OsuRTDataProvider.SettingIni]

Setting Name Default Value Description
ListenInterval 100 Listen data interval(ms). PS: If it is too small may lag
EnableTourneyMode False Is tourney client?(Experimental)
TeamSize 1 Tourney client team size
ForceOsuSongsDirectory Force search for Beatmap from this path
GameMode Auto If ModeFinder initialization fails. Please manually select the current Mode.
DisableProcessNotFoundInformation False Hide "Not found osu!.exe process"
EnableModsChangedAtListening False Try to monitor Mods changes in non-Play status

API

OsuRTDataProviderPlugin class

Property
        public OsuListenerManager ListenerManager;

        //If EnableTourneyMode = false in config.ini, return null.
        public OsuListenerManager[] TourneyListenerManagers;
        public int TourneyListenerManagersCount;

OsuListenerManager class

Event
        public delegate void OnBeatmapChangedEvt(Beatmap map);
        public delegate void OnHealthPointChangedEvt(double hp);
        public delegate void OnAccuracyChangedEvt(double acc);
        public delegate void OnComboChangedEvt(int combo);
        public delegate void OnModsChangedEvt(ModsInfo mods);
        public delegate void OnPlayingTimeChangedEvt(int ms);
        public delegate void OnHitCountChangedEvt(int hit);
        public delegate void OnStatusChangedEvt(OsuStatus last_status, OsuStatus status);
        public delegate void OnErrorStatisticsChangedEvt(ErrorStatisticsResult result);
        public delegate void OnPlayerChangedEvt(string player);
        public delegate void OnHitEventsChangedEvt(PlayType playType, List<HitEvent> hitEvents);

        /// <summary>
        /// Available at Playing and Linsten.
        /// If too old beatmap, map.ID = -1.
        /// </summary>
        public event OnBeatmapChangedEvt OnBeatmapChanged;

        /// <summary>
        /// Available at Playing.
        /// </summary>
        public event OnHealthPointChangedEvt OnHealthPointChanged;

        /// <summary>
        /// Available at Playing.
        /// </summary>
        public event OnAccuracyChangedEvt OnAccuracyChanged;

        /// <summary>
        /// Available at Playing.
        /// </summary>
        public event OnComboChangedEvt OnComboChanged;

        /// <summary>
        /// Available at Playing.
        /// if OsuStatus turns Listen , mods = ModsInfo.Empty
        /// </summary>
        public event OnModsChangedEvt OnModsChanged;

        /// <summary>
        /// Available at Playing and Listen.
        /// </summary>
        public event OnPlayingTimeChangedEvt OnPlayingTimeChanged;

        /// <summary>
        /// Available at Playing.
        /// </summary>
        public event OnHitCountChangedEvt On300HitChanged;

        /// <summary>
        /// Available at Playing.
        /// </summary>
        public event OnHitCountChangedEvt On100HitChanged;

        /// <summary>
        /// Available at Playing.
        /// </summary>
        public event OnHitCountChangedEvt On50HitChanged;

        /// <summary>
        /// Available at Playing.
        /// </summary>
        public event OnHitCountChangedEvt OnMissHitChanged;

        /// <summary>
        /// Available at Any.
        /// </summary>
        public event OnStatusChangedEvt OnStatusChanged;

        /// <summary>
        /// Get ErrorStatistics(UnstableRate and Error Hit).
        /// </summary>
        public event OnErrorStatisticsChangedEvt OnErrorStatisticsChanged;

        /// <summary>
        /// Get player name in playing.
        /// </summary>
        public event OnPlayerChangedEvt OnPlayerChanged;

        /// <summary>
        /// Get play type and hit events in playing. (https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osr_(file_format))
        /// </summary>
        public event OnHitEventsChangedEvt OnHitEventsChanged;
OsuStatus enum
        public enum OsuStatus
        {
            NoFoundProcess,
            Unkonwn,
            Listening,
            Playing,
            Editing,
            Rank
        }

How to use?(Dev)

var ortdp = getHoster().EnumPluings().FirstOrDefault(p => p.Name == "OsuRTDataProvider") as OsuRTDataProviderPlugin;
ortdp.ListenerManager.OnBeatmapChanged+=(b)=>{/*...*/};

About

A sync plugin, get OSU! game data from memory.

License:GNU Lesser General Public License v3.0


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Language:C# 100.0%