Matheus Kerber Venturelli's starred repositories
sibernetic
This is a C++/OpenCL implementation of the PCISPH algorithm supplemented with a set of biomechanics related features applied to C. elegans locomotion
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
mueller-sph
A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++
fluid-engine-dev
Fluid simulation engine for computer graphics applications
Simulation
A Fluid Simulator visualised in Unreal Engine 4 with different state of the art pressure solver
difftaichi
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
graph_nets
Build Graph Nets in Tensorflow
Solver-in-the-Loop
Solver-in-the-Loop: Learning from Differentiable Physics to Interact with Iterative PDE-Solvers
Physics-Based-Deep-Learning
Links to works on deep learning algorithms for physics problems, TUM-I15 and beyond
light-field-renderer
Interactive light field renderer using dynamically reparameterized light fields.
fluid-simulator
Real-time 2D fluid simulator with lots of visualization options.
monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
button-mosaic
Reproducing images with mosaics of circle-packed buttons.
image-segmentation-keras
Implementation of Segnet, FCN, UNet , PSPNet and other models in Keras.
PhysicsBasedClothAnimation
A 3D cloth animation created using Verlet Integration.
youtube-nodejs-tdd-jest
Código produzido durante o vídeo sobre TDD com NodeJS utilizando Jest
INF1301-Freecell
Trabalho da disciplina Programação Modular da PUC-Rio de 2017.1