Implement Per-Race Traffic Path Exceptions
KcRobin9 opened this issue · comments
The Editor's race_data
dictionary has already successfully integrated most of the fields from the game's AIMAP files. However, as ambient traffic is likely to become more commonplace in maps, users should also be able to set traffic path exceptions.
These exceptions, listing the path ID, density, and speed limit, will help users further customize their races.
Below is an example of how the AIMAP file looks:
# Ambient Traffic Exceptions
# Rd Id, Density, Speed Limit
[Exceptions]
7
648 0.0 45
646 1.0 60
644 0.3 45
647 0.3 45
152 0.0 45
153 0.0 45