Accessing Tiles for states?
alexmxu opened this issue · comments
Hello,
I am working on a reinforcement learning project using gym-super-mario-bros. It seems the previous version had a way to access the tiles (16x13 grid) instead of the raw pixel data (240, 256, 3) for states. This was done by adding a Tiles keyword when loading the environment. Is there any way to do that here? I can't seem to find it. Thank you!
this is a feature from ppaquatte's original implementation of this environment. the pixel representation is the only one offered by this implementation with no plan for a tile environment.
Is there documentation that I can refer to for the new version of gym_super_mario?