Kautenja / gym-super-mario-bros

An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES

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Accessing Tiles for states?

alexmxu opened this issue · comments

commented

Hello,

I am working on a reinforcement learning project using gym-super-mario-bros. It seems the previous version had a way to access the tiles (16x13 grid) instead of the raw pixel data (240, 256, 3) for states. This was done by adding a Tiles keyword when loading the environment. Is there any way to do that here? I can't seem to find it. Thank you!

this is a feature from ppaquatte's original implementation of this environment. the pixel representation is the only one offered by this implementation with no plan for a tile environment.

commented

Is there documentation that I can refer to for the new version of gym_super_mario?