JudeHu

JudeHu

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Location:shenzhen, china

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JudeHu's starred repositories

source-sdk-2013

The 2013 edition of the Source SDK

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light-field-video

Light field video applications (e.g. video refocusing, focus tracking, changing aperture and view)

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FidelityFX-FSR

FidelityFX Super Resolution

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EasyMocap

Make human motion capture easier.

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shdr

Run shaders on the CPU to debug them easily (in javascript!!)

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DeepFaceLab

DeepFaceLab is the leading software for creating deepfakes.

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SDL

Simple Directmedia Layer

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GPUImage

An open source iOS framework for GPU-based image and video processing

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AlphaPlayer

AlphaPlayer is a video animation engine.

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PhysX

NVIDIA PhysX SDK

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TextureGenerator

3D and 2D Texture generation using the compute shaders within the Unity engine.

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GLSL-Card

着色器语言 GLSL (opengl-shader-language)入门大全

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lwjgl-basics

:wrench: LibGDX/LWJGL tutorials and examples

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boost

Super-project for modularized Boost

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U-2-Net

The code for our newly accepted paper in Pattern Recognition 2020: "U^2-Net: Going Deeper with Nested U-Structure for Salient Object Detection."

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scons

SCons - a software construction tool

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ShadowEditor

Cross-platform 3D scene editor based on three.js, golang and mongodb for desktop and web. https://tengge1.github.io/ShadowEditor-examples/

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PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

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armortools

3D Content Creation Tools

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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ThreadPool

A simple C++11 Thread Pool implementation

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FlaxEngine

Flax Engine – multi-platform 3D game engine

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CPlusPlusThings

C++那些事

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system-design-primer

Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.

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btogre

Now in the main repository as Component

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btogre

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

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OpenSceneGraph

OpenSceneGraph git repository

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