change sprite
GoogleCodeExporter opened this issue · comments
Google Code Exporter commented
In andengine I want to change sprite with different image.
already I knew the setcurrentTied method. In my case I want to change
TextureRegion belonging to sprite with othe TextureRegion.
I want to know that. Thanks a lot.
Original issue reported on code.google.com by sinsastu...@gmail.com
on 24 Feb 2011 at 1:20
Google Code Exporter commented
I would also like to see this sort of feature implemented. I am trying to make
a touch-based grid style game and I want to be able to update each grid tile
when it is touched.
It would be much simpler to just do this with a switch of the texture instead
of trying to stuff some code in that removes the current sprite and then sets a
new sprite in its place with the updated texture.
Original comment by Carter.J...@gmail.com
on 15 Aug 2011 at 12:51
Google Code Exporter commented
Even I am facing the same problem as i have to implement a slot machine with
3X5 matrix so for that i have to highlight few textures to show the winning
elements which can be done replacing current bitmap with highlighted one.
Other then that can i get the current visible items of the long sprite
Thanks
Original comment by er.surbh...@gmail.com
on 31 May 2013 at 10:26
Google Code Exporter commented
Please implement this feature in GLES 2. Add a function to Sprite like
sprite.changeTexture()
Original comment by ariana...@gmail.com
on 16 Jul 2015 at 5:44