JohnathonNow / Bending

A 2D, multiplayer online action game.

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Terrain updates not handled in delta time

JohnathonNow opened this issue · comments

try {
sess.world.ground.handleWater();
} catch (Exception e) {
e.printStackTrace();
}

This code should be in the delta time loop - right now clients can easily fall behind on terrain movements. This can probably be done before #50.