JohnathonNow / Bending

A 2D, multiplayer online action game.

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Lightning mines unfair

JohnathonNow opened this issue · comments


along with
hurt(12);
killMessage = "~ was electrified by `.";
if (world.inBounds(world.x, world.y)
&& world.ground.cellData[(int) world.x][(int) world.y] == World.WATER) {
hurt(12);
killMessage = "~ will never go in the water during a storm again, thanks to `!";
}

Make for something completely broken - a spam click could create an unblockable circle of death. I propose that instead of dealing any damage, static mines simply drain ~200 energy points. Unfortunately this isn't super straightforward to implement, as the server message saying "Hey you hit a mine" is the same as "Hey you've been hit by struck by a smooth criminal the lightning spell."

Alternatively, it could be kept the same, but if a mine is placed within range of another, or placed near an opposing player within some time interval, it destroys itself with no other effects. Either is fine by me.