Lightning mines unfair
JohnathonNow opened this issue · comments
along with
Bending/src/main/java/com/johnwesthoff/bending/Client.java
Lines 725 to 731 in e6dce16
Make for something completely broken - a spam click could create an unblockable circle of death. I propose that instead of dealing any damage, static mines simply drain ~200 energy points. Unfortunately this isn't super straightforward to implement, as the server message saying "Hey you hit a mine" is the same as "Hey you've been hit by struck by a smooth criminal the lightning spell."
Alternatively, it could be kept the same, but if a mine is placed within range of another, or placed near an opposing player within some time interval, it destroys itself with no other effects. Either is fine by me.