JesseTG / melonds-ds

A remake of the libretro melonDS core that prioritizes standalone parity, reliability, and usability.

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OpenGL renderer does not work on macOS

JesseTG opened this issue · comments

it still just renders black [when set to use the OpenGL renderer]

I have a problem using the OpenGL renderer on macOS as well, but for a different reason. It crashes on my (old) device.

Ah, I think that was just me using an old version of RetroArch.

Even so, I have other useful information: The original melonDS core for libretro doesn't support OpenGL; it's compiled out of the build. So whatever the cause, I'm not the first to encounter it.

I know from looking over my notes that the context is being initialized.

So apparently the OpenGL renderer crashes the entire OS, at least on my own Mac. Others could not reproduce the issue.

For now I'm backing off on macOS OpenGL support; I'll compile it out of the binary. I will leave this issue open.