Jay2645 / Unreal-Polygonal-Map-Gen

An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

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UE4 editor crashes every time runs the Example Project

Streliteela opened this issue · comments

Working with UE4.16, the UE4 editor crashes and closes every time when I run the Example Project.
I can't fix it :-(
Any help is appreciated.

This is part of the output log.

[2017.07.26-08.53.08:998][421]LogWorldGen: Created a total of 1500 Centers, 2977 Corners, and 8928 Edges.
[2017.07.26-08.53.08:999][421]LogWorldGen: Created graph in 0.512500 seconds.
[2017.07.26-08.53.09:081][422]LogWorldGen: Elevations assigned in 0.594419 seconds.
[2017.07.26-08.53.53:468][423]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "F:/myTerrainTest/UnrealPolygonalMapGenExample-master/Saved/Crashes/UE4CC-Windows-B9ECDBDF4FEE66820964738B60FB8673_0001" -AppName=UE4-PolygonalMapExample -CrashGUID=UE4CC-Windows-B9ECDBDF4FEE66820964738B60FB8673_0001 -DebugSymbols=......\Engine\Intermediate\Symbols
[2017.07.26-08.53.53:468][423]LogWindows: Could not start CrashReportClient.exe
[2017.07.26-08.53.53:468][423]LogMemory: Platform Memory Stats for Windows
[2017.07.26-08.53.53:468][423]LogMemory: Process Physical Memory: 1719.66 MB used, 1882.98 MB peak
[2017.07.26-08.53.53:468][423]LogMemory: Process Virtual Memory: 2108.33 MB used, 2179.91 MB peak
[2017.07.26-08.53.53:468][423]LogMemory: Physical Memory: 15617.14 MB used, 17067.18 MB free, 32684.32 MB total
[2017.07.26-08.53.53:468][423]LogMemory: Virtual Memory: 3046.39 MB used, 17067.18 MB free, 8388608.00 MB total
[2017.07.26-08.53.53:468][423]LogCrashTracker:

[2017.07.26-08.53.53:468][423]LogCrashTracker:

[2017.07.26-08.53.53:468][423]LogWindows:Error: === Critical error: ===
[2017.07.26-08.53.53:468][423]LogWindows:Error:
[2017.07.26-08.53.53:468][423]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000068
[2017.07.26-08.53.53:468][423]LogWindows:Error:
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!TMapBase<FName,unsigned char * __ptr64,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,unsigned char * __ptr64,0> >::GetKeys() [e:\tigerknightorbis\unrealengine\engine\source\runtime\core\public\containers\map.h:266]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!UDataTable::GetRowNames() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\datatable.cpp:635]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-PolygonalMapGenerator.dll!URiver::InitializeRiver() [f:\myterraintest\unrealpolygonalmapgenexample-master\plugins\polygonalmapgenerator\source\polygonalmapgenerator\private\maps\moisture\river.cpp:76]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-PolygonalMapGenerator.dll!UMoistureDistributor::CreateRivers() [f:\myterraintest\unrealpolygonalmapgenexample-master\plugins\polygonalmapgenerator\source\polygonalmapgenerator\private\maps\moisture\moisturedistributor.cpp:615]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-PolygonalMapGenerator.dll!AIslandMapGenerator::AssignMoisture() [f:\myterraintest\unrealpolygonalmapgenexample-master\plugins\polygonalmapgenerator\source\polygonalmapgenerator\private\maps\islandmapgenerator.cpp:339]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-CoreUObject.dll!UFunction::Invoke() [e:\tigerknightorbis\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:4461]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [e:\tigerknightorbis\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1313]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!AActor::ProcessEvent() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\actor.cpp:695]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-PolygonalMapGenerator.dll!AIslandMapGenerator::ExecuteNextMapStep() [f:\myterraintest\unrealpolygonalmapgenexample-master\plugins\polygonalmapgenerator\source\polygonalmapgenerator\private\maps\islandmapgenerator.cpp:120]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!AActor::TickActor() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\actor.cpp:874]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!FActorTickFunction::ExecuteTick() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\actor.cpp:126]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:269]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!TGraphTask::ExecuteTask() [e:\tigerknightorbis\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [e:\tigerknightorbis\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:954]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [e:\tigerknightorbis\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:701]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [e:\tigerknightorbis\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:1809]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:538]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:1450]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!UWorld::RunTickGroup() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:758]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-Engine.dll!UWorld::Tick() [e:\tigerknightorbis\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1373]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [e:\tigerknightorbis\unrealengine\engine\source\editor\unrealed\private\editorengine.cpp:1633]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [e:\tigerknightorbis\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:386]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [e:\tigerknightorbis\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3119]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor.exe!GuardedMain() [e:\tigerknightorbis\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [e:\tigerknightorbis\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor.exe!WinMain() [e:\tigerknightorbis\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
[2017.07.26-08.53.53:468][423]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2017.07.26-08.53.53:468][423]LogWindows:Error: kernel32.dll!0x0000000077A159CD
[2017.07.26-08.53.53:468][423]LogWindows:Error: ntdll.dll!0x0000000077C8A561
[2017.07.26-08.53.53:468][423]LogWindows:Error: ntdll.dll!0x0000000077C8A561
[2017.07.26-08.53.53:468][423]LogWindows:Error:
[2017.07.26-08.53.53:477][423]LogExit: Executing StaticShutdownAfterError
[2017.07.26-08.53.53:480][423]LogWindows: FPlatformMisc::RequestExit(1)
[2017.07.26-08.53.53:480][423]Log file closed, 07/26/17 16:53:53

Did you set anything for the River Name Table in IslandMapGenerator->Island-Island Data->River Name Table? I think that might be your issue. I'll put a check in there to write something to the log instead of crashing in the future; a lot of the default settings need to be cleaned up.

I'm closing this issue for now. Feel free to reopen this issue if you still have this problem in the future!