LOD and hierarchical meshlets?
UltraEngine opened this issue · comments
UltraEngine commented
Have you thought about adding level-of-detail and meshlet hierarchies? I think that's where the real magic of this technique lies. Basically that means halving the resolution of each meshlet and combining it with neighbors so you have a tree that gets evaluated on the GPU, and it drills down to whatever level of detail is appropriate given the viewing distance.