Tracking issue for variants
JaniM opened this issue · comments
Jani Mustonen commented
These are some of the variants people have mentioned so far
- one color go
- blind go
- hidden move go
- 4+1
- tetris go
- toroidal go
- magnet go (I forget the rule)
- phantom go (you don't see opponents' stones)
- pixel go (you place 2x2 blobs)
- simultaneous turns
- quantum go
- lottery go / traitor go (you have a chance to place the opponent's stone instead)
- Keima go: https://senseis.xmp.net/?KeimaGo
- Zen go
- Atari atari go (you can't capture stones if the precending player put a group in atari)
- Stone swap (player can choose to swap two adjacent stones instead of placing a new one)
- Random placement after a move (play -> get a position picked randomly -> place another stone there if legal)
Alexis Gouzon commented
simultaneous turns might be the hardest one to do, since it involves real time play. I don't really know if it's gonna be that fun for go too. There is a shogi game on the switch that is in real time, but each piece have a cooldown after being used, and the cooldown change depending on the piece you use. I'm not sure you could translate that well to go.
Alexis Gouzon commented
Oh I just found the post talking about it being moves at the same time instead of real time, okay forget what I said!
Jani Mustonen commented
Added one color go, because it's really quick to do now that I have a proper view model.