JaniM / variant-go-server

The virtual home of go variants.

Home Page:http://go.kahv.io

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Tracking issue for variants

JaniM opened this issue · comments

These are some of the variants people have mentioned so far

  • one color go
  • blind go
  • hidden move go
  • 4+1
  • tetris go
  • toroidal go
  • magnet go (I forget the rule)
  • phantom go (you don't see opponents' stones)
  • pixel go (you place 2x2 blobs)
  • simultaneous turns
  • quantum go
  • lottery go / traitor go (you have a chance to place the opponent's stone instead)
  • Keima go: https://senseis.xmp.net/?KeimaGo
  • Zen go
  • Atari atari go (you can't capture stones if the precending player put a group in atari)
  • Stone swap (player can choose to swap two adjacent stones instead of placing a new one)
  • Random placement after a move (play -> get a position picked randomly -> place another stone there if legal)

simultaneous turns might be the hardest one to do, since it involves real time play. I don't really know if it's gonna be that fun for go too. There is a shogi game on the switch that is in real time, but each piece have a cooldown after being used, and the cooldown change depending on the piece you use. I'm not sure you could translate that well to go.

Oh I just found the post talking about it being moves at the same time instead of real time, okay forget what I said!

Added one color go, because it's really quick to do now that I have a proper view model.