This is a basic start to a rendering and game engine using C++. It aims to be robust, with managers for meshes, shaders, and textures available. It is currently single threaded. It depends on the following libraries:
GLFW / GLUT GLM SOIL AssImp
This is a basic start to a rendering and game engine using C++. It aims to be robust, with managers for meshes, shaders, and textures available. It is currently single threaded. It depends on the following libraries:
GLFW / GLUT GLM SOIL AssImp