Scale square polygon
Imperat opened this issue · comments
Mikhail Leliakin commented
Now I shader I use 64x64 polygon. I need research I consequenses about limited id and start using more polygon dimensions. Such as 512x512 and more
Rendering ocean water with C++ and DirectX11
Imperat opened this issue · comments
Now I shader I use 64x64 polygon. I need research I consequenses about limited id and start using more polygon dimensions. Such as 512x512 and more