IanPhilips / UnityOculusAndroidVRBrowser

3D browser based on GeckoView and Oculus SDK for Unity projects built on Android (Oculus Go/Quest, maybe GearVR)

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BrowserView render on top of everything

Akravator91 opened this issue · comments

Hi2.

Small question, Does the BrowserView has to be rendered on top of everything?
I have a keyboard that use a canvas renderer and as well as some other game object with default unity material.
And the BrowserView gameobject is always render in top of the canvas as well as every other game object.

Hi Ian,

Thank you for your suggestion and replying my message.

Your suggestion might take care of the overlapping of the Keyboard's issue.
However, how about other 3D object. For example; if there is a player avatar or some other GameObjects?

Been trying for a week... (っ- ‸ – ς)
and I havent find a good way to deal with the overlay.

Does the browser has to use OVRoverlay?

Yes, the browser has to use the OVROverlay. What are you having trouble with? Using more OVROverlays is the only option to display other UI elements over the browser, or you can hide (scaling or moving) the browser.