HungryProton / scatter

Godot engine addon to randomly fill an area with props or other scenes

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How to use use_insancing?

ColormaticStudios opened this issue · comments

This isn't an issue with the code, but I can't find out how to make "use instancing" work. I have discovered that the multimeshes are created properly, but no objects are being displayed.

I figured out the problem, apparently multimeshes can't handle complex geometry.

What do you mean by complex geometry? Multimeshes should be able to handle any type of Mesh (or combination of meshes, since it merges them together when necessary)