UV coordinates between different TerrainFace chunks/tiles don't match up
Hoimar opened this issue · comments
See screenshot below.
This might simply be due to the lower vertex density (which stretches the texture) but could also be caused by an error in the MinMax calculation where the colors / UV coordinates are defined. I'm not yet sure.
Though this is mainly visible in the editor but not as much when viewed from the camera.
Also visible is how the normals don't align where the edges meet, but that's a separate issue which will be fixed.