Performance improvement in changing and refreshing UI interface for dynamic addition and deletion of mesh
ccworld1000 opened this issue · comments
CC commented
Performance improvement in changing and refreshing UI interface for dynamic addition and deletion of mesh
Reza Ali commented
Can you explain your use case and what is happening in detail?
CC commented
For example, real-time dynamic input text and real-time refresh
Reza Ali commented
The best was to do this is to reuse the TextGeometry instead of recreating the Mesh every time there is a text update. The TextGeometry component caches characters so once a character has been rasterized, text generation is 100x faster.