Hi-Rez / Satin

A 3D Graphics Framework built on Apple's Metal

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Build fails on macOS 10.15

olilarkin opened this issue · comments

Followed the instructions carefully, but I can't compile and run macOS2D on 10.15.5 with Xcode 11.6

any ideas?

image

I ran into the same error. @olilarkin please pull the latest from github, I made a mistake adding a file called Math.h... its fixed now in master. Let me know if that fixes it for you.

it doesn't seem to have fixed it unfortunately

Did you run bundle exec pod install after pulling? Do any of the other examples work? I'm on 10.15 with Xcode 11.6 too!

Not sure what happened, but i did a clean in xcode and now it works (thought i had done a clean checkout after you fixed). Sorry for the noise. Thanks!

ps.. have you thought about doing a slime mold screensaver? love this stuff: https://sagejenson.com/physarum

@olilarkin awesome, glad that got ironed out! I love the slime mold stuff, currently working on ray tracing, but after, I'll definitely look into a slime mold screensaver! Thanks!