Not really a bug; but gameplay issue.
Ziabatsu opened this issue · comments
There are 3 bug/gameplay inconsistencies I've noticed that are more blatant than not.
When I try to jump on a turtle, the hit box on the turtle usually kills me instead of killing it (which I've never had a problem doing in Mario before).
When I beat a level, it shows a red "m" for mario showing I beat the level, then the marker is immediately removed.
When I run, the deceleration process doesn't happen quickly enough. I can get a running start and just hit the jump button a bunch of times (not even holding forward once I sprint and do my first jump) to jump across a large portion of the level because my momentum doesn't really stop quickly at all.
These are my initial findings. I'll report more if I find anything :)
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By turtle, are you talking about regular koopas (obj_koopa), because those seem to work fine for me. Their hit box is the same size as other small enemies like goombas, for example.
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Are there any things I have to do before beating the level to make this bug happen, because this isn't happening to me...
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Actually, the official Mario games work this way too.
1). The Green Coopa Turtle. When I try to jump on him, 80% of the time, I
manage to get killed instead of pop him out of his shell; where in the SNES
version he would have popped out of the shell. It's the very first thing I
noticed while actually playing. I think I died like 10 times trying to jump
him out of the shell? I kept trying it at an angle, but it was still right
in the area that should have killed it.
2.) I watched a mario3 speedrun because I started to doubt my own
complaint; nothing wrong here after all. It was when you killed the hammer
bro's; a "m" marker appears then goes away, but it's supposed to just like
in SMB3. Sorry about that.
3.) Fair enough. For w/e reason I felt it was a little floaty/speedy, but
it might just be my imagination.
On Thu, Apr 23, 2015 at 12:35 PM, HelloFangaming notifications@github.com
wrote:
By turtle, are you talking about regular koopas (obj_koopa), because
those seem to work fine for me. Their hit box is the same size as other
small enemies like goombas, for example.Are there any things I have to do before beating the level to make this
bug happen, because this isn't happening to me...Actually, the official Mario games work this way too.
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