HelloFangaming / HelloMarioEngine

A feature packed and fully commented Super Mario engine for GameMaker: Studio 1.4.

Home Page:http://hellofangaming.github.io/HelloMarioEngine/

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Not really a bug; but gameplay issue.

Ziabatsu opened this issue · comments

There are 3 bug/gameplay inconsistencies I've noticed that are more blatant than not.

When I try to jump on a turtle, the hit box on the turtle usually kills me instead of killing it (which I've never had a problem doing in Mario before).

When I beat a level, it shows a red "m" for mario showing I beat the level, then the marker is immediately removed.

When I run, the deceleration process doesn't happen quickly enough. I can get a running start and just hit the jump button a bunch of times (not even holding forward once I sprint and do my first jump) to jump across a large portion of the level because my momentum doesn't really stop quickly at all.

These are my initial findings. I'll report more if I find anything :)

  1. By turtle, are you talking about regular koopas (obj_koopa), because those seem to work fine for me. Their hit box is the same size as other small enemies like goombas, for example.

  2. Are there any things I have to do before beating the level to make this bug happen, because this isn't happening to me...

  3. Actually, the official Mario games work this way too.

1). The Green Coopa Turtle. When I try to jump on him, 80% of the time, I
manage to get killed instead of pop him out of his shell; where in the SNES
version he would have popped out of the shell. It's the very first thing I
noticed while actually playing. I think I died like 10 times trying to jump
him out of the shell? I kept trying it at an angle, but it was still right
in the area that should have killed it.

2.) I watched a mario3 speedrun because I started to doubt my own
complaint; nothing wrong here after all. It was when you killed the hammer
bro's; a "m" marker appears then goes away, but it's supposed to just like
in SMB3. Sorry about that.

3.) Fair enough. For w/e reason I felt it was a little floaty/speedy, but
it might just be my imagination.

On Thu, Apr 23, 2015 at 12:35 PM, HelloFangaming notifications@github.com
wrote:

  1. By turtle, are you talking about regular koopas (obj_koopa), because
    those seem to work fine for me. Their hit box is the same size as other
    small enemies like goombas, for example.

  2. Are there any things I have to do before beating the level to make this
    bug happen, because this isn't happening to me...

  3. Actually, the official Mario games work this way too.


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