HelloFangaming / HelloMarioEngine

A feature packed and fully commented Super Mario engine for GameMaker: Studio 1.4.

Home Page:http://hellofangaming.github.io/HelloMarioEngine/

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Flagpole P-Meter Error

GoogleCodeExporter opened this issue · comments

What steps will reproduce the problem?
1. Touching a flagpole while the P-Meter is full.

What is the expected output? What do you see instead?
The P-Meter should reset and the level ending sequence should continue as 
normal, as it does in previous Windows versions of the engine, instead it 
causes this error:
___________________________________________
################################################################################
############
FATAL ERROR in
action number 1
of Alarm Event for alarm 8
for object obj_camera:

Push :: Execution Error - Variable Get 0.isrun(100032, 0)
 at gml_Object_obj_camera_Alarm_8 (line 4) - and obj_mario.isrun = 1
################################################################################
############

What version of the product are you using? On what operating system?
5.2, on Windows 7.

Please provide any additional information below.
I was able to fix this by clearing both lines 4 and 5 in the code, though the 
P-Meter didn't empty until it naturally does by releasing Ctrl/Z in normal 
gameplay.

Original issue reported on code.google.com by brendan2...@hotmail.com on 26 May 2013 at 7:50

I gave this a high priority as many speedrunners would end up touching the 
flagpole with the P-Meter full and ringing, which would result in this error 
appearing a lot.

Original comment by brendan2...@hotmail.com on 26 May 2013 at 7:52

(r18)

Original comment by hellofangaming on 26 May 2013 at 9:32

  • Changed state: Fixed