Flagpole P-Meter Error
GoogleCodeExporter opened this issue · comments
What steps will reproduce the problem?
1. Touching a flagpole while the P-Meter is full.
What is the expected output? What do you see instead?
The P-Meter should reset and the level ending sequence should continue as
normal, as it does in previous Windows versions of the engine, instead it
causes this error:
___________________________________________
################################################################################
############
FATAL ERROR in
action number 1
of Alarm Event for alarm 8
for object obj_camera:
Push :: Execution Error - Variable Get 0.isrun(100032, 0)
at gml_Object_obj_camera_Alarm_8 (line 4) - and obj_mario.isrun = 1
################################################################################
############
What version of the product are you using? On what operating system?
5.2, on Windows 7.
Please provide any additional information below.
I was able to fix this by clearing both lines 4 and 5 in the code, though the
P-Meter didn't empty until it naturally does by releasing Ctrl/Z in normal
gameplay.
Original issue reported on code.google.com by brendan2...@hotmail.com
on 26 May 2013 at 7:50
I gave this a high priority as many speedrunners would end up touching the
flagpole with the P-Meter full and ringing, which would result in this error
appearing a lot.
Original comment by brendan2...@hotmail.com
on 26 May 2013 at 7:52
(r18)
Original comment by hellofangaming
on 26 May 2013 at 9:32
- Changed state: Fixed