HeladoDeBrownie / Nexus

creative sandbox game in early development

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serialize player sprites along with other scene data

HeladoDeBrownie opened this issue · comments

player sprites need to be transmitted at the beginning of a network session just like position, and also whenever they change

almost there as of c39885b. visitors take on the host's placeholder sprite when they should be announcing their own on connection

this is complete as of 67878bd. still need to hook up sprite editor again but the sprite transmission is confirmed working