HeavenlyChorus / aoc-mgz

Age of Empires II recorded game parsing and summarization in Python 3.

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mgz

Age of Empires II recorded game parsing and summarization in Python 3.

Supported Versions

  • Age of Kings (.mgl) [fast only]
  • The Conquerors (.mgx) [fast only]
  • Userpatch 1.4 (.mgz)
  • Userpatch 1.5 (.mgz)
  • Definitive Edition (.aoe2record)

Examples

Parser

import os
from mgz import header, body

with open('/path/to/file', 'rb') as data:
    eof = os.fstat(data.fileno()).st_size
    header.parse_stream(data)
    body.meta.parse_stream(data)
    while data.tell() < eof:
        body.operation.parse_stream(data)

Fast Mode

Skips parsing most body operations for faster speed.

import os
from mgz import header, fast

with open('/path/to/file', 'rb') as data:
    eof = os.fstat(data.fileno()).st_size
    header.parse_stream(data)
    fast.meta(data)
    while data.tell() < eof:
        fast.operation(data)

Summary

from mgz.summary import Summary

with open('/path/to/file', 'rb') as data:
    s = Summary(data)
    s.get_map()
    s.get_platform()
    # ... etc

Frequently Asked Questions

Q: Where are the end-of-game achievements/statistics?

A: In the postgame action, available only from Userpatch version.

Q: How can I tell the number of resources/kills/etc at a certain point?

A: You can't, without replaying the match in-game.

Q: How does a recorded game file work?

A: The first portion (the header) is a snapshot of the initial game state. The second portion (the body) is a list of moves made by players. The game loads the header, then applies each move to mutate the state according to the game rules.

Q: How can I install this package?

A: pip install mgz

Contribution

  • Pull requests & patches welcome

Resources

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Age of Empires II recorded game parsing and summarization in Python 3.


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