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Heaps : Haxe Game Framework

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GL error 0x506 condition [ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE]

rainyt opened this issue · comments

commented

An example is world, which takes place in Android.

 D/eglCodecCommon: checkFramebufferCompleteness: depth attachment not complete: 0x8cd6
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glDrawElements:1456 GL error 0x506 condition [ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE]
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld D/eglCodecCommon: checkFramebufferCompleteness: depth attachment not complete: 0x8cd6
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glDrawElements:1456 GL error 0x506 condition [ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE]
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld D/eglCodecCommon: checkFramebufferCompleteness: depth attachment not complete: 0x8cd6
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glDrawElements:1456 GL error 0x506 condition [ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE]
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld D/eglCodecCommon: checkFramebufferCompleteness: depth attachment not complete: 0x8cd6
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glDrawElements:1456 GL error 0x506 condition [ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE]
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld D/eglCodecCommon: checkFramebufferCompleteness: depth attachment not complete: 0x8cd6
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld E/emuglGLESv2_enc: device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glDrawElements:1456 GL error 0x506 condition [ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE]
2022-07-01 09:18:50.236 5006-5067/com.example.heapsandroid.helloworld D/eglCodecCommon: checkFramebufferCompleteness: depth attachment not complete: 0x8cd6