HeapsIO / heaps

Heaps : Haxe Game Framework

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Issue with DirectX HashLink

Zoardedz opened this issue · comments

commented

Basically getting the basics of Heaps done, reading the documentation, adding bitmaps.
They looked a little weird but I ignored them thinking that's just how they look.

I compiled a sample and the bitmaps look a bit weird.
Note that I cant compile in SDL because my pc doesn't support OpenGL 3.2.
This happens with DeadCell aswell

DirectX Version is DirectX 11 I don't know if that's the same as DirectX3D
Screenshot_511