[FIX] FlxUICursor mouse coordinates do not scroll with camera
DigiEggz opened this issue · comments
When moving the camera, button coordinates aren't properly updated for mouse controls within FlxUICursor
.
When moving to the top of the map, the buttons work correctly when hovering the mouse. Here I've hovered over Button 2:
When moving downward, the coordinates of the button do not move for the FlxUICursor
. Hovering over the original button location instead causes the cursor to move. Note the position of the cursor for hovering over Button 2:
I've attached source code with a basic project that demonstrates the error:
UI Demo.zip
The problem lies within the update()
for FlxUICursor
. I was able to fix the scroll issue by setting jumpToXY()
to use the mouse's screenX
and screenY
instead of its x
and y
.
#if FLX_MOUSE
if (lastMouseX != FlxG.mouse.x || lastMouseY != FlxG.mouse.y)
{
var oldVis = visible;
jumpToXY(FlxG.mouse.screenX, FlxG.mouse.screenY);
visible = oldVis;
#if FLX_MOUSE
lastMouseX = FlxG.mouse.x;
lastMouseY = FlxG.mouse.y;
#end
}
#end
If this is an acceptable fix, I'll create a pull request.