Haruma-K / UnityScreenNavigator

Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.

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Loading screens very slow, I assume because of addressables

whynames opened this issue · comments

Loading screens very slow, I assume because of addressables. What are the recommended settings? Is it how it is supposed to be? Can we switch it to resources for simple use cases easily?

I don't believe the slow loading issue is due to this library. There can be various reasons, so it's hard to pinpoint exactly. If you're concerned about the library's performance, I suggest trying it out with simpler resources.

Can we switch it to resources for simple use cases easily?

You can use ResourcesAssetLoader instead of AddressableAssetLoader.

https://github.com/Haruma-K/UnityScreenNavigator/blob/master/Assets/UnityScreenNavigator/Runtime/Foundation/AssetLoader/ResourcesAssetLoader.cs