Adding MSAA
0-mykola opened this issue · comments
Mykola Hordynchuk commented
I tried to enable mssa using sampleCount = 4 for both the MTKView and the pipelinestatedescriptor,
but I had to switch the empty texture to type2DMultisample. As a result, metal debugger says that fragment_target function wrong, because we use texture2d
Can any help me with this? Thx
Harley commented
Mutisample is currently not supported
Mykola Hordynchuk commented
@Harley-xk is any chance to enable antialiasing? all drawing strokes looks not good when we zoom out.