HansKristian-Work / vkd3d-proton

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

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How to be sure if FSR is enable?

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Hi there,

I'm trying to use AMD FidelityFX Super Resolution (FSR) on Monster Hunter Rise (Proton, VKD3D) and I do not know if FSR is working or not since many people claim that we should guess if FSR is working checking ingame 'weird' available resolution displayed, such as 2954x1662, 2293x960, 1720x720 or something like that, but my issue is that game already display these kind of resolution, even before set any parameters.

So, my question is simple: how can I be sure that FSR is enable correctly? There is a log file that I can check?

Thanks in advance.

FSR in this case is a game feature, not something that vkd3d-proton interacts with in any way. It will just work if you enable it in-game.

Monster Hunter Rise doesn't support FSR natively. But either way this has nothing to do with vkd3d-proton and official proton builds don't support the FSR hack. For support with this you should ask the providers of the 3rd party proton builds that have it patched in, like glorious eggroll for proton-ge. On AMD you can also use gamescope for FSR scaling in every game.