OpenGL Error with FancyDyes and Quark Foxhound (among other entities)
DasTechniker opened this issue · comments
I've noticed this weird bug where the latest version of Fancy Dyes caused the screen to go white when certain entities could be rendered. The easiest example I've been able to pin down is the Foxhound from Quark, but this happens with other entities too (something from Create, haven't figured out what yet). Error occurs with Forge 47.2.18, Architectury 9.2.14, FancyDyes 2.2.0, Zeta 1.0-1.4, and Quark 4.0-438.
i wasn't able to reproduce this, even with the presence of "the sinner". mind telling me what GPU you have, and your OS?
Hey! Sorry for the delay, I was housesitting and I missed this. I'm running Windows 10 with an RTX 2080 Super. Let me know if there's anything else I can do to help.
Update, still happening as of v2.2.1. If it helps, the log is flooded with [Render thread/INFO]: OpenGL debug message: id=1286, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.'